SkyStack City
A one-tap crane stacker that starts in a desert town of wind-catchers and ends somewhere past Mars.







One tap. One floor. One chance to land it.
A floor swings from the crane and you tap to drop it. Land it dead centre for a perfect, chain perfects into combos, and the tower climbs into a golden sunset. Land it sloppy and real physics takes over — the tower leans, wobbles and eventually comes down.
The campaign starts at home in Larestan and works its way to Dubai and beyond: 250 cities drawn from 22 hand-crafted skylines, each with its own weather, architecture and music. Underneath it runs a story about two friends — Rexa builds, Mazi buys every tower he finishes.
I first built SkyStack in React Native with Skia, hit the rendering ceiling, and rebuilt the whole game in Unity 6. Version 1.2 added Endless mode, clans and permanent upgrades.
- Platform
- iPhone · iOS 16.4+
- Engine
- Unity 6 · URP
- Studio
- Rexa Games
- Released
- 2026
- Current version
- 1.2.0 · November 2026
- Model
- Free · optional in-app purchases
Perfect, good, sloppy
Every drop is graded. Perfects chain into combos; sloppy floors make the whole tower lean.
Build contracts
Each run is a contract: a target height, limited attempts and a roof bonus. Meet Mazi’s terms and he tops up the pay by 25%.
250-city campaign
From Larestan to Dubai and on, across 22 hand-crafted skylines with their own weather and music.
Endless mode
Keep stacking from the city into space — past the Moon and Mars — and race everyone’s record.
Residents move in
Two residents parachute in from passing planes for every floor you land.
Clans & rankings
Clans, world, country and weekly boards, plus permanent upgrades for your crew.