Astra
A story-driven third-person action-adventure across five chapters of alien ruins, drowned relays and walled gates.







A signal pulled Mery’s ship out of orbit. It isn’t ours.
You play Mery, a scout sent down to a valley of ancient ruins by Commander Rexa of the orbital fleet. Every relay you light answers to you, every gate you open costs a truth, and the Heart under the valley is listening.
The story is told over the radio — fully voiced transmissions between Mery and Rexa — with animated cutscenes for the arrival, the sanctuary and the ending.
Astra began on Unity’s 3D Game Kit and grew into its own campaign: a new lead character, three generated chapters of platforming and combat, a mobile rendering profile tuned on a real iPhone, and a release pipeline that takes a build from the editor to TestFlight in one command.
- Platform
- iPhone & iPad · iOS 16+
- Engine
- Unity 6 · URP
- Genre
- Action-adventure
- Campaign
- 5 chapters
- Released
- September 2026
- Current version
- 1.0.0
- Price
- Free
Five chapters
The Fallen Signal, Heart of the Ruins, The Sunken Relay, The Gates of Ash and The Signal’s Heart.
Fight, climb, solve
Staff combat in waves, platforming over killing water, and pressure plates that seal and unseal the ancient courts.
A story on the radio
Voiced transmissions carry the story from the first pulse to the last choice, and a relay plays back your own descent log.
Built for the phone
Virtual stick, drag to look, and three graphics tiers — from Performance to High with temporal upscaling and soft shadows.
Keeps your campaign
Sign in with Apple or Google to carry progress across devices, or play as a guest.